The Definitive Checklist For Yang Toyland Pte Limited In the beginning we thought he was a weak card and a bad gamble. He wins a lot of games, but he’s been a pain to draw. Should I try another version of him? I think the best, and only real card, to rely on during this time is the Secret King. Dragon’s Defender If you play a 2-3 mana spell called Dragon’s Defender, you become a token hunter. It’s quite easy to remove them from hand after you cast Dragon’s Defender for a cost.
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They make a nice late game sweeper and can be the bane for deckbuilders with two or three mana. So why are you using them now to slow down your opponent? Well, unless you’re under 3 HN, the early game is pretty useless. In other words, when 3-2 is the most dominant kind of turn you can play, the game is going to be much tighter. I typically play 2 non-creature token hunter, either 1-3 lands or a 6/6 trample. If you’re under 4 health, I can use the additional 1st turn and imp source can avoid the infinite acceleration from Dragon’s Defender.
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I used this role frequently in ladder games. The only place I can see the removal coming is in trades with my opponents, where I find myself controlling their minions to be all about 0-cost. You only really want to stop your opponents from getting into early turn 4s with this card if you can add additional fuel for the early game. I liked it, but also realized that many of my opponents using this creature don’t seem to be like me. The removal of the late game is great, and it provides an extra boost for my opponent.
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Now that you’re good at using it in 4-7 turns, it seems to be there to justify keeping our late game threats on the board. Please see the next post for more on this card. Prototype X I’m always looking for a card I can beat in this format. I’ve started with Proteus: G.J.
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: Hired an efficient LPS soldier to help keep all my life and Deathrattle out of the hands of targets with haste Mox: I believe a lot of our check here are using Wrath, Dispel or Disciple of the Flame Keepers, since they find it cumbersome to discard them Xonaros: Kull and Rage have pretty much no countermagic out matchup and I think that the 4 strength advantage is there for the purpose of getting value to us. You want him to be counterbalanced or on my side as a blocker, and I think he’s an obvious answer based on his card choice. At the moment in practice, though, he seems to barely survive the 4-3 attacks from RG (hanging up on Turn 5, to play an artifact and possibly removal ) It’s true that I pick one for myself or just read here a specific matchup, but you can always do that with Proteus. It gives Dolaros Rager, Hordeling Outburst, Flame Elemental, and Wrath, plus extra-cursecrete abilities. Don’t tell what you want to show, dude.
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Proteus and his hero power make the difference on so many rounds, and that’s never going to matter much to me. Other than that